AI Insights · Timothy · April 2024
Top 5 Platformer Games Performance on a Unified Platform in South America in Q1 2024
In Q1 2024, the top 5 platformer games in South America showed varied performance trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 platformer games on a unified platform in South America showed diverse trends in their weekly downloads, revenue, and active users. Below is a detailed look at their performance.
Stumble Guys by Scopely experienced fluctuations in weekly revenue, starting at around $141K in early January and peaking at $140K in mid-February before dipping to approximately $74K by late March. Weekly downloads saw a significant rise to nearly 724K in the second week of January, followed by a drop to 358K mid-March, and another spike to 566K in the last week of March. The trend for weekly active users started strong at about 2.2M, peaked at 2.4M in late January, and then saw a gradual decline to around 1.7M in mid-March, before rebounding to nearly 2M by the end of the quarter.
Doomsday Shelter: Survival from Triathlon HK showed a steady increase in weekly revenue, reaching approximately $14.7K in early March. Weekly downloads started at 16.3K in the first week of January and saw a declining trend, ending the quarter at about 1.3K. Weekly active users for this game showed minor fluctuations, with a slight peak at around 95K in late January before settling around 64K at the end of March.
Geometry Dash by RobTop Games had a relatively stable performance in weekly revenue, starting at $13.1K in early January and gradually decreasing to about $5.9K by the end of March. Weekly downloads fluctuated between 290K and 383K throughout the quarter, with a notable peak of 316K in the last week of March. The game maintained a strong user base, with weekly active users ranging from 3.5M to nearly 3.9M, peaking in mid-March.
Subway Surfers from SYBO Games showed a consistent weekly revenue around $5K to $7K. The game experienced a peak in weekly downloads at 983K in mid-January but saw a general decline to about 454K by the end of March. The number of weekly active users remained high, starting at 18.7M in early January, peaking at 19.2M in mid-February, and then stabilizing around 18M by the end of the quarter.
Sonic Forces: PvP Battle Race by SEGA showed stable weekly revenue figures, ranging from $1.9K to $2.3K. The game’s weekly downloads saw an initial rise to 178K in the second week of January, followed by a drop to about 89K in late February, and ended the quarter at 97K. Weekly active users peaked at around 948K in mid-January, then saw a decline to around 734K by the end of March.
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